Options After A Takeout Double
#21
Posted 2017-April-27, 03:47
#22
Posted 2017-April-27, 12:19
On the actual board my partner and myself set it 3 tricks - it should have been just two - but partner had doubled on ♠KQ83 ♥643 ♦Q103 ♣AJ5(!)
#24
Posted 2017-April-27, 16:43
SteveMoe, on 2017-April-26, 20:32, said:
2N=12-14
2N.
You can't convince me to bid less than game with 14 points when partner makes a takeout double. And while I could see a possible set if opener has 5 of the outstanding 8 diamonds, a good diamond lead, and we can't rattle off 9 winners, partner isn't going to raise 2NT on many hands on which 3NT is a good bet.
I bid 3NT although at these colors I have some admiration for those that want to defend 1Dx.
#25
Posted 2017-April-27, 23:07
Kaitlyn S, on 2017-April-27, 16:43, said:
You can't convince me to bid less than game with 14 points when partner makes a takeout double. And while I could see a possible set if opener has 5 of the outstanding 8 diamonds, a good diamond lead, and we can't rattle off 9 winners, partner isn't going to raise 2NT on many hands on which 3NT is a good bet.
I bid 3NT although at these colors I have some admiration for those that want to defend 1Dx.
Agreed. This was a pick up game too so I am not confident that pick up partners make the best defenders until they prove themselves on a few boards.
Bid the 3NT as you can't afford to wait for the perfect "atmospheric" conditions to bid game. Trust that your partner has made a "disciplined" takeout double and take the choo-choo train to its final destination.
#26
Posted 2017-April-28, 22:42
#27
Posted 2017-May-02, 14:55
MrAce, on 2017-April-26, 14:58, said:
Are you guys seriously suggesting to invite when pd doubles and you hold 13 count with 2 Aces and a King? Seriously? What have you guys been playing all this years? You are not bidding a grandslam ffs! You are playing IMPs and you are bidding a very reasonable 3 NT. Yes I know it may go down but so what? Good luck at trying to stay in 2 NT and expect it to make exactly 8 tricks. Good luck with expecting pd to know when it is right to accept and when not. Oh and btw, they give a big bonus for playing games, such as 300 points instead of 50 for partscore NV and 500 instead of 50 vulnerable.
Since when did they start giving game bonuses for game contracts. Is this something new? Why has nobody written about this? What next, bonuses for making 12 or 13 tricks?
In case you are interested, there is a poll on Bridgewinners, http://bridgewinners...m-2-xe9q3lc5iw/
Currently,
2NT - 18 votes
3NT - 15 votes
2D - 4 votes
Pass- 7 votes
As you can see, 2NT is the leading vote getter, and you can make your own opinions on which voters have the most gravitas. I think 2NT and 3NT both have some excellent players who voted that way.
As I see it, the 3NT argument is:
1. I have 13 HCP
2. Partner made a takeout double
3. I have a sure diamond stopper
4. Suit contracts look unlikely
5. 3NT will usually have a good play
6. Bid 3NT.
The 2NT argument is:
1. I have 13 HCP
2. Partner made a takeout double
3. I have a sure diamond stopper
4. Suit contracts look unlikely
5. 3NT will usually have a good play
6. 3NT probably has no play or is very unlikely if partner has a minimum shape T/O double
7. Bid 2NT
2NT lets doubler bail out if they have a very minimum T/O double. Doubler also knows there is a game bonus and they can be pretty sure that with something like a 4441 10 count that game will not be good. 2NT is not a signoff bid since partner can bid 3NT. Also, if partner passes, you would be happy to make 2NT and I wouldn't be surprised to go down. Why give away 2 IMPs by going down an extra trick in a probably futile 3NT.
#30
Posted 2017-May-04, 05:57
johnu, on 2017-May-02, 15:03, said:
She was responding to Steve's post:
SteveMoe, on 2017-April-26, 20:32, said:
2N=12-14
You can see this from the handy quote function built into the forum software. The comments referncing the actual hand were related to partner's action should this hand choose 2NT. Obviously the range of the 2NT call itself is highly relevant to this.
#31
Posted 2017-May-04, 07:24
(or 3N if partner doesn't shade doubles).
The expert comments persuade me that pass is better.
#32
Posted 2017-May-04, 07:40
If I bid, I'm choosing 2NT. But requirements for takeout doubles have dropped a lot over the years. Among the people I play with, MrAce's hand of
xxxx
AJx
x
AQxxx
is rather better than a minimum, so partner will accept with something approximating an opening hand.
#33
Posted 2017-May-04, 09:10
sfi, on 2017-May-04, 07:40, said:
AJx
x
AQxxx
is rather better than a minimum, so partner will accept with something approximating an opening hand.
For some (most?) of us this is an opening hand.
#35
Posted 2017-May-10, 11:15
FelicityR, on 2017-April-27, 12:19, said:
On the actual board my partner and myself set it 3 tricks - it should have been just two - but partner had doubled on ♠KQ83 ♥643 ♦Q103 ♣AJ5(!)
So your partner did a takeout double of 1♦ holding three diamonds himself and with a hand that has an awful 4-3-3-3 pancake distribution and 12 HCP? The distribution alone makes the hand worth a functional 11 points.
This is what makes bridge frustrating. The underlying assumption, for me, anyways, was that the takeout double was valid and plain vanilla, but once you said "pick-up game" in the BBO Main Bridge Club, throw "plain vanilla" out the door.