I've been rereading Mike Lawrence's book on takeout doubles, and would like to fill a couple holes that need definition.
Mike explains some rather obvious ideas, including
- We don't play 1N
- Jumps are preemptive
- We don't redouble to play (ergo SOS)
This fills in most of the bids necessary to get by the majority of tournaments. However, I am curious as to how the bridge playing public defines these auctions:
(1♣/♦)-X-XX-1N
(1 banana)-X-XX-2banana
As they appear to be left without explanation in the book.
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Define These Advances after 1 any - X - XX
#2
Posted 2016-July-11, 09:35
1m = 11 or so, minimum.
X = 11 or so minimum.
XX = 11 or so (10+, but the lighter the minimum for opening, the heavier the XX).
Someone is going to have more than a minimum.
There aren't enough points in the deck to need definitions for either of those. Natural 1NT shows 8 or so of the 3 we have. Cuebid (without the XX) shows 12 of the 3 we have. You could, for the once in a lifetime it will come up, define them as wild two-suiters where even with your Qxxxxx, you might still make game. You could even make the cuebid natural, saying our best hope is playing their suit, I would have passed for penalty, for again the once in a lifetime it'll come up (but you could pass and pull to the cuebid).
But the big meanings for these calls would be "pick a suit", and you have a "pick a suit" call - PASS. If you want to have Pass = penalty, good luck to you; again, the once in a lifetime it's right, it'll be *really* right. Play 1NT as "you pick", then; but you're going down another trick in whatever you play doubled.
X = 11 or so minimum.
XX = 11 or so (10+, but the lighter the minimum for opening, the heavier the XX).
Someone is going to have more than a minimum.
There aren't enough points in the deck to need definitions for either of those. Natural 1NT shows 8 or so of the 3 we have. Cuebid (without the XX) shows 12 of the 3 we have. You could, for the once in a lifetime it will come up, define them as wild two-suiters where even with your Qxxxxx, you might still make game. You could even make the cuebid natural, saying our best hope is playing their suit, I would have passed for penalty, for again the once in a lifetime it'll come up (but you could pass and pull to the cuebid).
But the big meanings for these calls would be "pick a suit", and you have a "pick a suit" call - PASS. If you want to have Pass = penalty, good luck to you; again, the once in a lifetime it's right, it'll be *really* right. Play 1NT as "you pick", then; but you're going down another trick in whatever you play doubled.
When I go to sea, don't fear for me, Fear For The Storm -- Birdie and the Swansong (tSCoSI)
#3
Posted 2016-July-11, 10:28
I have no idea what Lawrence regards as standard but logical within the context you describe would be for 2bananas to be natural. I assume 1NT is used for 2 places over a major but that makes little sense here so the choice is between a fairly extreme 2-suiter (where we don't mind being a level higher to get to the right suit) or just to use it as a quasi-cue bid to warn partner that the opps have psyched and are trying to con us out of our hand.
(-: Zel :-)
#4
Posted 2016-July-11, 15:01
If you've ever faced a psyche XX, you will know the power of the cue bid. The hand that wants to cue bid as a natural bid loses nothing by passing first. 1NT should focus our side on 2-suits. They have the balance of power, so trying to win the race to 1N seems like a narrow success window. Bidding 1/1 here shows a 5-card suit and a pulse.
Be the partner you want to play with.
Trust demands integrity, balance and collaboration.
District 11
Unit 124
Steve Moese
Trust demands integrity, balance and collaboration.
District 11
Unit 124
Steve Moese
#5
Posted 2016-July-11, 15:16
Yes, the psychic redouble might get you. I didn't think of that. Never had it happen, though :-). Good answers - for the once in your lifetime it happens.
When I go to sea, don't fear for me, Fear For The Storm -- Birdie and the Swansong (tSCoSI)
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