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15 vs 8-9

#1 User is offline   Fluffy 

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Posted 2012-July-13, 15:08

AQ8xx
xx
A10x
AJ10




pass-pass-pass-1SP
pass-2SP-pass-

nobody vul IMPS.

2SP shows 8-9 HCP with 3 cards or something equivalent with 4
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#2 User is offline   ArtK78 

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Posted 2012-July-13, 15:12

Pass.

I suspect that the chances of turning a plus into a minus by making a game try on these cards is larger than the chances of reaching and making game.

If I were vul, this would be a closer decision.
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#3 User is offline   Hanoi5 

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Posted 2012-July-13, 15:19

I'd probably just bid game, but being not Vul I'll give it a try with 3.

 wyman, on 2012-May-04, 09:48, said:

Also, he rates to not have a heart void when he leads the 3.


 rbforster, on 2012-May-20, 21:04, said:

Besides playing for fun, most people also like to play bridge to win


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#4 User is online   mike777 

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Posted 2012-July-13, 15:49

View PostFluffy, on 2012-July-13, 15:08, said:

AQ8xx
xx
A10x
AJ10




pass-pass-pass-1SP
pass-2SP-pass-

nobody vul IMPS.

2SP shows 8-9 HCP with 3 cards or something equivalent with 4



close but pass if we may assume pard has a 9 loser hand
if you prefer to make a game try, ok.
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#5 User is offline   inquiry 

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Posted 2012-July-13, 20:32

I am making a game try, what game try options do you have available?
--Ben--

#6 User is offline   the hog 

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Posted 2012-July-13, 22:22

Pass. Would have opened 1NT of course.
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#7 User is offline   SteveMoe 

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Posted 2012-July-13, 22:42

Count this as 16 HCP and 5.5 losers. Worth a 2NT game try (natural, strength, 5332 shape). HCP adjusts 4.5 aces etc. Losers adjust: 2As more than # Queens reduces losers by 1.
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#8 User is offline   johnu 

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Posted 2012-July-14, 00:07

I never play that narrow a range, so I didn't have a feel for how good a game would be, so I used Dealmaster Pro to simulate 200 hands with responder having 8-9 HCP, and 3 trumps, 6-8 HCP with 4+ trumps (just guessing what your adjustments may be for 4 trumps), any distribution.

Spades
10+ tricks - 56%
9 tricks - 89%
8 tricks - 99%


NT
9+ tricks 32%
8 tricks 67%

If you can show a doubleton heart, it seems worthwhile to make a game try to avoid 4 spades when responder has wasted values in hearts and an 8- count, or possibly to end up in 3NT when responder has hearts well stopped and a maximum.

Opposite a more standard wide range 5-9 HCP, 3-4 trumps, I think a game try is warranted:

10+ tricks - 47%
9 tricks - 80%
8 tricks - 96%

This post has been edited by johnu: 2012-July-14, 00:56

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#9 User is offline   Fluffy 

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Posted 2012-July-14, 01:20

thx for the analysis john, but there is a small problem because I should had defined better my description, 2 will be balanced/semi-balanced and very rarelly have a singleton. Some hands with singleton might upgrade from 6-7, but hands with 9 go into druri, with 8 it will be close.
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#10 User is offline   Fluffy 

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Posted 2012-July-15, 09:02

One similar I found yesteday

Kxx
KJxxx
Ax
Axx

1NT-2
2-3
??

(15-17 NT)


For the previous board, game was excellent, and partner had Qx!! He had K109 Qx KJxx 98xx, club lead made it very straightforward.
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#11 User is offline   pirate22 

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Posted 2012-July-18, 11:09

With the hand shown,-- {7 loser}pards 2spades can be defensive or as stated8/9 points,

so opener should bid 3 spades that is asking pard was your 2sp
defensive or you have 8/9 points unable to use LTC.
But if the opener 1spade when his pard bids 2sp the opener
if you agree arrangements, bids another suit 3 any.it means i
Have it or i need help..if pard now bids 3spades u should pass.
But if pard is alert goes to game -end of story.
I rest my case
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#12 User is offline   kenrexford 

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Posted 2012-July-18, 12:45

Assuming not opening 1NT with these hand types...

A range of 8-9 HCP is presumably intended to describe "constructive," which usually means about 2 1/2 to 3 cover cards. That is how I think about these problems. If partner technically has 8-9 HCP but has quacks, I will club him over the head and discuss logic.

So, I will quickly think through scenarios with three Kings.

? I expect to lose 1/4 of a club (the double hook is 75%), 1.5 hearts (the heart hook is 50-50), and 1 diamond, for 2.75 losers. I also need hearts 3-2, which seems like a good bet.

? I expect to lose 1.5 hearts, 2 diamonds, and .5 clubs, for 4 losers, which is a bad bet, plus I need spades cooperating.

? I expect to lose two hearts, one diamond, and .5 clubs, which is a bad bet, and I need spades cooperating.

? I expect to lose 1.5 trumps, 1.5 hearts, 1 diamond, and .5 clubs, which is a really bad bet.

So, the odds against a game see high. Strangely, I want all Kings except the club King for my best chance, such that a club "Short Suit Game Try" would be my call at IMPs if I played that and wanted to seek game. Weird.
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#13 User is offline   phil_20686 

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Posted 2012-July-18, 14:53

My instinct was to pass, but I think a game try might be ok. Bidding game is definitely too much imo. I suspect the DD analysis is overstating things. AJT is a famously good holding for DD analysis, anytime partner has the K that is three tricks in the bag :). Even if partner has a monster hand like KJx xxxx Qxx Kxx, it is a tenuous proposition single dummy. But of course DD you are in a good spot.

The second hand seems like an easy raise though.
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#14 User is offline   655321 

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Posted 2012-July-18, 18:31

Partner is 8-9, so probably he has a hand ranging from almost worth an invite over a 1NT opening, up to something that would just bid game.

This 15 looks like a very fine 15-17 to me, and we have a known fit, so passing seems pretty conservative.

Also, at the risk of being clubbed over the head and receiving a lecture on logic, I might mention that even quacks in partners hand could be useful!
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#15 User is offline   kenrexford 

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Posted 2012-July-18, 20:27

View Post655321, on 2012-July-18, 18:31, said:

Partner is 8-9, so probably he has a hand ranging from almost worth an invite over a 1NT opening, up to something that would just bid game.

This 15 looks like a very fine 15-17 to me, and we have a known fit, so passing seems pretty conservative.

Also, at the risk of being clubbed over the head and receiving a lecture on logic, I might mention that even quacks in partners hand could be useful!

If you tabled AJx-Jxxx-Jxx-Jxx, you would need a helmet.
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