labeling concealed hand and dummy
#1
Posted 2020-February-07, 06:37
#2
Posted 2020-February-08, 09:36
A label might help - couldn't hurt in any case. Certainly forgetting this can lead to some bad lines.
#3
Posted 2020-February-08, 09:44
#4
Posted 2020-February-08, 10:38
And use different colour or something for dummy, or even (gasp) place his cards on the table.
And not leave things in a mess when a claim has been accepted.
And never leave the yellow bar highlighted when viewer does not need to play.
And...
but we've been through this before, and BBO seems convinced that an interface hacked out in a day for MS-DOS is still sufficient
#6
Posted 2020-February-08, 18:13
#7
Posted 2020-February-08, 23:09
#9
Posted 2020-February-10, 08:18
#10
Posted 2020-February-10, 09:07
Maybe it's only implemented in hand diagram mode?
I'm on pictures of cards.
#11
Posted 2020-February-11, 09:28
You're right, I don't see any different shading for dummy with pictures. And the shading color for played cards (when you have "Show played cards" enabled) is decidedly weird.
We do have new designers working on the styling of the application.
#12
Posted 2020-February-13, 14:25
I tried playing pictures of cards just now, for the second time.
Found it just as frustrating as the first time, but at least I did get that useful and intuitive grey dummy.
In real world bridge, calls are selected from a colourful 7x5+ box and are lined up on the green table (or tray) in front of players - I never understood why a graphic interface should be different, even on a smartphone.
But that aside, my first question would be, why are the hand diagram boxes so big?
They eat up a huge amount of screen unnecessarily and force unnatural positions for everything else.
During the auction this is especially painful, with the (unintuitive) bidding "matrix" on the left instead of in the centre and the (unintuitive) bidding "box" on low right instead of centre right.
During play it's not so bad but the play area still seems cramped and offset to my hand.
I'm sure I could get used to it over time, and I do prefer the hand diagram, but I would like it integrated in a symmetrical layout that resembles real bridge as closely as possible. Please tell the new designers
#13
Posted 2020-February-16, 11:12
#14
Posted 2020-February-17, 07:56
BUT, they DO flip the names. So, I don't really know what people are complaining about. They already do mark which hand is declaring (it's marked with the name of the player playing the hand) and which is dummy (Robot).
Perhaps not the clear-est indicators, but clear enough that I think doing more would be too much.
Again, I'd prefer that they swap hands/rotate the table instead of simply moving my name to NORTH when they 'switch seats' for me. But, it's not like there isn't an indication of which hand is declaring.
#15
Posted 2020-February-17, 10:15
HeavyDluxe, on 2020-February-17, 07:56, said:
What I am complaining about is that the names remain flipped (with no indication that they have been flipped) in a hand diagram that later gets posted.
So from the point of view of a forum reader, this unintuitive peculiarity makes it look as if the bids actually made by the robot were made by the human and vice versa. This leads to frequent incomprehensions on the forum. "(bid by Robot)" and "(Bid by HeavyDluxe)" would be quite sufficient.
From the point of view of a player, I couldn't care less what is written so long as it is clear that I am now declarer and which hand is mine. This could well be done by rotating the table and clearly identifying the dummy at the top of screen, I agree.
#16
Posted 2020-February-18, 10:18
HeavyDluxe, on 2020-February-17, 07:56, said:
That was how we originally did it. But this was confusing because the opponents' bidding ends up swapped from where it was during the auction, so we changed to this style.
#17
Posted 2020-February-21, 18:02
citybadger, on 2020-February-08, 18:13, said:
Arranging dummy with 4 columns, 1 per suit, (trumps to the left if a suit contract) descending in rank was done in the original Windows version. This dummy display format is actually spelled out in the rules of contract bridge, so the actual display doesn't follow bridge law.
I've asked many times in the years since a web version came out for the dummy display to be fixed to conform with the laws of bridge, but nothing has happened.
#19
Posted 2020-February-23, 16:27
pescetom, on 2020-February-22, 07:33, said:
Just to clarify, Funbridge is not owned by BBO. BBO and Funbridge are part of 52 Entertainment, which was formed when the two companies merged last year. And this is a subsidiary of GOTO Games.
However, our new designers are in France at the office that's shared by Funbridge and GOTO Games.
#20
Posted 2020-February-24, 08:19
barmar, on 2020-February-23, 16:27, said:
However, our new designers are in France at the office that's shared by Funbridge and GOTO Games.
Interesting news, thanks.
According to this press release of HLD Group, GOTO Investment was renamed 52 Entertainment which now includes Funbridge and BBO and through GOTO Games Asia also CBO (China).
A profitable 17m euro / year worldwide business with 100 employees and agreements with 14 national federations.