Cyberyeti, on 2014-August-01, 11:37, said:
In the style I play, I have to overcall 3♥ or pass, I pass.
Yes. The methods of the opening poster are to play a 3
♥ jump overcall as weak. The concept that you make a simple vulnerable 2-level overcall because you are too weak for a weak junp overcall is dangerous. Partner will never know when to play you for a proper overcall.
If a partnership considers it a good idea to overcall 2
♥ on hands this weak, then it should play 3
♥ overcalls as constructive.
gnasher, on 2014-August-01, 13:01, said:
Several people have implied that it's better to bid at matchpoints than at IMPs. That's the wrong way around.
The main upside of bidding 2♥ is to get to a making game. That's worth more at IMPs than at matchpoints.
The main downside of bidding 2♥ is going for a penalty. -200 on a partscore board or -800 against game is a minor loss at IMPs, but a disaster at matchpoints.
I'm not sure you're right about it being the wrong way round. It is true that, vulnerable at IMPS, partner is more likely to stretch to bidding game, but as our hand lacks the strength partner may be expecting, we're likely to end in a non-making game rather than a making one.
The most obvious advantage of overcalling is that you'd direct partner to the right opening lead (assuming he is going to be on lead, of course). This will gain more frequently at matchpoints where saving an overtrick can sometimes be as valuable as defeating the contract.