MPs
What do you bid?
#2
Posted 2011-July-01, 06:58
wyman, on 2012-May-04, 09:48, said:
rbforster, on 2012-May-20, 21:04, said:
My YouTube Channel
#3
Posted 2011-July-01, 07:25
George Carlin
#4
Posted 2011-July-01, 07:30
#5
Posted 2011-July-01, 08:09
1NT-2♣
2♥-2♠ and
1NT-2♣
2♦-2♠
...are sequences that show unbalanced hands with about this range and 4-5 spades. It seems to work well.
With the balanced hands with four spades, after the 2♥ rebid by Opener, bidding 2NT only costs when Opener has both majors and a minimum, and only if a spade contract is actually superior to the notrump contract, and only with those hands where partner with a minimum does not apply Crane's idea.
-P.J. Painter.
#6
Posted 2011-July-01, 08:28
gwnn, on 2011-July-01, 07:25, said:
likewise it took me a while to find 16-18 and likewise I would try 2♣
the Freman, Chani from the move "Dune"
"I learned long ago, never to wrestle with a pig. You get dirty, and besides, the pig likes it."
George Bernard Shaw
#7
Posted 2011-July-01, 08:49
#8
Posted 2011-July-01, 10:29
You have a maximum of 25 HCP (with your quota of 10s and a few extra 9s) and, if you do find a 4-4 fit, it might be a very weak 4-4 fit.
Maybe vul at IMPs it might make more sense to move over 1NT, but at matchpoints 1NT is probably as good a contract as any.
I would pass 1NT.
#9
Posted 2011-July-01, 11:05
ArtK78, on 2011-July-01, 10:29, said:
They're even teaching beginners these days that game is good on 25 points: I watched a youtube clip of Andrew Robson's "Play Modern Bridge," a series introducing rank beginners to the game it seems, and he was teaching that 25 points meant game (in NT or a major). Link to his channel (see "Clip1").
#10
Posted 2011-July-01, 11:16
semeai, on 2011-July-01, 11:05, said:
Yes, but 12 opposite 13 is better than 7 opposite 18. And some of the time that you invite with 7, you'll be in 3NT with 7 opposite 17.
London UK
#11
Posted 2011-July-01, 11:18
As an aside, I always thought the "25 for game" number was based on the likelihood that a combined 25 will provide enough tricks for game about half the time. Is it based on something less abstract than this? Or is it just the "Distilled Wisdom of the Ages", and the lowering of the number from 26 (a la Goren) to today's more common 25 simply represents increased aggression in modern bidding and an acceptance that bidding a few more bad games is worth it in the long run?
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#12
Posted 2011-July-01, 11:24
daveharty, on 2011-July-01, 11:18, said:
Care to elaborate?
daveharty, on 2011-July-01, 11:18, said:
I don't remember the exact numbers but I think a vulnerable game should be bid at a 45% rate of success. A non-vulnerable game is closer to 50%. So yes, bidding is more aggressive than during Goren's days but they're not 'bad games', they're just more edgy to get closer to the success rate.
wyman, on 2012-May-04, 09:48, said:
rbforster, on 2012-May-20, 21:04, said:
My YouTube Channel
#13
Posted 2011-July-01, 11:30
Hanoi5, on 2011-July-01, 11:24, said:
At matchpoints?
London UK
#14
Posted 2011-July-01, 11:33
gordontd, on 2011-July-01, 11:16, said:
Nevertheless you probably have to try with this hand because with a ♠ fit the value of the ♥ singleton increases
the Freman, Chani from the move "Dune"
"I learned long ago, never to wrestle with a pig. You get dirty, and besides, the pig likes it."
George Bernard Shaw
#15
Posted 2011-July-01, 11:35
Hanoi5, on 2011-July-01, 11:24, said:
For the same reason that he would more likely hold 14 than 16 but less likely to hold 20 than 18.
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#16
Posted 2011-July-01, 11:41
gordontd, on 2011-July-01, 11:16, said:
daveharty, on 2011-July-01, 11:18, said:
As an aside, I always thought the "25 for game" number was based on the likelihood that a combined 25 will provide enough tricks for game about half the time. Is it based on something less abstract than this? Or is it just the "Distilled Wisdom of the Ages", and the lowering of the number from 26 (a la Goren) to today's more common 25 simply represents increased aggression in modern bidding and an acceptance that bidding a few more bad games is worth it in the long run?
I'm sure someone's done simulations, but I don't know the results. Certainly your last phrase is how I'd think about the declining number. Note that double-dummy results apparently favor the defense slightly (i.e. declarer typically does a bit better), if taken before the opening lead. See that thread by bluecalm that awm cited in the long bidding vs play thread.
In any case, this hand is worth more than 7 given that 10 and all those 9's in 4 card suits with other honors. In fact, K&R gives it 8.4.
#17
Posted 2011-July-01, 11:41
George Carlin
#18
Posted 2011-July-01, 12:02
gwnn, on 2011-July-01, 11:41, said:
Gaussians distributions ain't discrete
They also extended from -infinity to +infinity
And they're symmetric
Oh yeah, in this case the output is constrained...
However, your basic intutition is dead on
My hand generators are back at home.
However, I was bored enough to write one in MATLAB
Points = zeros(39,1); Points(1:3) = 4; % 3 Aces Points(4:7) = 3; % 4 Kings Points(8:10) = 2; % 3 Queens Points(11:12) = 1; % 3 Jacks %% shuffle simlength = 100000 MC_Result = zeros(simlength, 1); for i = 1:simlength index = randperm(39); Points = Points(index); MC_Result(i) = sum(Points(1:13)); end mean(MC_Result) Output = 0:40; Output = Output'; for i = 1:41 Output(i,2) = length(MC_Result(MC_Result == i-1)); end Output(17:19,:) ans = 16 4141 17 2832 18 2050
#19
Posted 2011-July-01, 12:13
http://www.bridgehan...ability_HCP.htm
Which gives the same ratio (~33:16) in favour of 16.
Anyway, a computational chemist will tell you that everything can be described by Gaussians, provided you take enough of them
George Carlin
#20
Posted 2011-July-01, 12:14
Alternatively, you can just go to wikipedia:
p(16 hcp) = .0331
p(17 hcp) = .0236
p(18 hcp) = .0161
So 16 hcp is more than twice as likely as 18.
Of course, these numbers will change a bit for balanced hands instead of all hands, but presumably not too much.
Added: Impressively, Pavlicek gets it without simulating.